# Uber Monster System

Enhanced versions of existing monsters that spawn randomly with unique modifiers and increased difficulty.

# Overview

Uber monsters are rare, powerful variants of regular monsters that have a 5% chance to respawn as uber when a normal monster dies. They feature special abilities, stat modifications, and unique combat mechanics that make them significantly more challenging than their normal counterparts.

Every uber monster receives one modifier that significantly changes their behavior and combat mechanics.

# Uber Tiers

Uber monsters come in four tiers, each with increasing difficulty and rewards:

Tier Skull Health Experience Damage Bonus Loot Boost Item Level
White White Skull 1.5x 1.5x +25% +25% +10%
Green Green Skull 2.5x 2.5x +50% +50% +15%
Red Red Skull 5x 5x +100% +75% +20%
Black Black Skull 10x 10x +150% +100% +25%

# Tier Distribution

When a monster respawns as uber, the tier distribution is:

  • 75% White Skull
  • 10% Green Skull
  • 10% Red Skull
  • 5% Black Skull

# Uber Modifiers

Uber monsters can spawn with one of 26 unique modifiers:

Modifier Effect
Electrifying Attacks with lightning bolts
Burning Burns enemies with fire attacks and applies fire damage over time
Freezing Freezes enemies with ice attacks, slowing movement
Venomous Poisons enemies with toxic attacks that deal damage over time
Radiant Attacks with holy light, reducing enemy accuracy
Necrotic Attacks with death magic, cursing enemies and reducing healing
Regenerating Regenerates 3% max HP every 3 seconds
Armored Takes 50% reduced damage from all sources
Berserker Deals up to 50% more damage as health decreases
Reflective Reflects 25% of damage back to attackers (30% chance)
Life Drain Drains life from enemies, healing itself (80% chance every 4s)
Mana Drain Drains mana from enemies (80% chance every 4s)
Teleporting Teleports near its target periodically (60% chance every 8s)
Pulling Pulls nearby players adjacent to itself (70% chance every 6s)
Pushing Pushes players away from itself (60% chance every 5s)
Phasing Periodically phases out, becoming harder to target (every 10s)
Explosive Explodes on death, dealing massive area damage (3x3 area, 3s warning)
Area Damage Periodically deals damage in an area around itself (every 4s)
Orb Master Summons rotating orbs around targeted players (every 3s, 8s duration)
Summoning Periodically summons minions to aid it (60% chance every 10s, max 3)
Necromantic Summons undead minions when damaged (3 skeletons, 2s cooldown)
Cursed Applies random debuffs to enemies (50% chance every 6s)
Stunning Has a chance to stun enemies on attack (30% chance every 5s)
Sleep Inducing Has a chance to put enemies to sleep (40% chance every 6s)
Shielded Periodically gains a damage-absorbing shield (every 15s, 5s duration)
Adaptive Gains resistance to the last damage type it took (+30% resistance)